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Cozy Game Design Planner

A kid-friendly planning page for designing gentle game goals, colors, and rewards.

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Kids Land learning activity

Cozy Game Design Planner

2-3BeginnerCreativeCore layout
Designer Name
Game Goal
Kind Feedback
Learning goal

Plan, sketch, test, and improve an original idea.

Directions

Plan a game that helps, builds, grows, sorts, or explores. Avoid scary goals and write one kind feedback message.

Core layout
Flexible response plan

Choose a strategy, show one idea clearly, and check your work.

Choose a strategyShow or explain one ideaCheck one response
Worked example

General: "I did well." Specific: "I checked each answer and fixed two mistakes."

Before you finish
I named the goal, user, or main idea.
I added labels, details, or evidence to make the idea clear.
I chose one realistic next step or revision.
1.
What are you making or planning?

Hint: Use a specific example instead of a general word.

2.
Who will use it, and what do they need?

Hint: Use a specific example instead of a general word.

3.
Sketch the first version.

Hint: Use a specific example instead of a general word.

4.
Label the most important parts.

Hint: Use a specific example instead of a general word.

5.
Name one constraint or safety rule.

Hint: Use a specific example instead of a general word.

6.
Test the idea. What worked?

Hint: Use a specific example instead of a general word.

7.
What will you change in the next version?

Hint: Use a specific example instead of a general word.

Think about your learning

What is one small action you can take next?

Kids Land | Practice, discuss, and try againSet 2LSNFL
Adult copy

Answer and review guide

Accept equivalent explanations when the reasoning is accurate. Open-ended tasks include review criteria instead of a single model answer.

1. Responses will vary. Look for a thoughtful, specific, and age-appropriate response.
2. Responses will vary. Look for a thoughtful, specific, and age-appropriate response.
3. Responses will vary. Look for a thoughtful, specific, and age-appropriate response.
4. Responses will vary. Look for a thoughtful, specific, and age-appropriate response.
5. Responses will vary. Look for a thoughtful, specific, and age-appropriate response.
6. Responses will vary. Look for a thoughtful, specific, and age-appropriate response.
7. Responses will vary. Look for a thoughtful, specific, and age-appropriate response.
Review at a glance

What to notice and say next

Look for
  • •The learner communicates a clear goal or purpose.
  • •The plan includes relevant labels, examples, constraints, or evidence.
  • •The next step is small enough to try and connected to the reflection.
Common mix-up

A learner may describe the finished idea without showing how it could be tested or improved.

Support without telling

Ask the learner to draw or label one example, then explain the next step aloud. Ask: "Can you show one specific example?"

Ready for more

Ask the learner to adapt the plan for a different person, setting, material, or constraint.

Using Core layout

Offer the printed hints only when the learner reaches a specific sticking point.

Change the response route or page presentation while keeping the learning goal visible. This support choice is not a diagnosis, placement decision, or permanent learner label.

Suggested introduction: Game designers make choices. Today our choices should help players feel brave and capable.

Use this page as practice evidence and conversation support, not as a diagnosis, placement test, or standalone grade.

After the paper activity

Add this work to the Learning Passport

When Cozy Game Design Planner is finished, save one reflection and a sensible next step. This connects offline practice with recent game and guided-session activity.

Only the activity settings and choices below stay on this device. Names, answers, scores, and custom worksheet fields are not saved.
What best describes the finished work?
What should happen next?
Open Passport