Before devices open
Display the learning goal, stopping signal, and what learners will produce afterward. Test the route, controls, sound, and school-network access on a student device. Prepare an offline mirror in case a device or connection fails.
Use a four-part routine
- Launch: Model one move and one think-aloud.
- Play: Run one focused round with a visible time boundary.
- Make: Move to a short paper, object, drawing, or partner task.
- Share: Invite evidence from two different strategies.
Assign roles at shared devices
Rotate player, predictor, coach, and recorder. The player controls the device. The predictor states a plan before the move. The coach checks the goal. The recorder captures one strategy or result. Change roles each round.
Use one stopping signal
Choose a visual and audible signal that is already familiar. Learners finish the current move, place controls down, and look at the displayed next step. Avoid extending play as an improvised reward when it disrupts the agreed routine.
The Classroom Station Planner calculates balanced groups, device modes, and rotations. The Guided Session adds a timer, observation checks, and a structured close.