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KITTY SLIDE LAB gameplay preview
Learn and play Numbers
Grades 4-5No account

KITTY SLIDE LAB

Help the kitten glide through a colorful slide lab. Switch surface pads, collect stars, and finish in the perfect speed zone.

Click surface pads to switch ICE, FLOW, and GRIP. Press Launch or Reset.
Learning companion

Turn one round into a learning session

Introduces friction as a surface effect players can feel

Math & ScienceGrades 4-5 starting point
Before play

Predict what might happen, then identify the number, measurement, or cause-and-effect clue you will watch.

During play

Pause after a result and compare it with the prediction. Notice what changed and what stayed the same.

After play
  • What evidence supported or changed your prediction?
  • How could you show the same idea with objects, a diagram, or numbers?
Continue offline

Junior Scientist: Field Exploration Log

Use Junior Scientist: Field Exploration Log to show the same skill away from the screen with drawing, labels, examples, or written reasoning.

Support

Use a smaller quantity, a drawing, counters, or a two-column comparison before returning to the full challenge.

Extend

Change one variable, predict the result, and explain why a fair comparison keeps other conditions the same.

These are flexible practice ideas, not a grade, diagnosis, or placement test.
Game guide

How to play

  1. 1Tap each surface pad to choose ICE, FLOW, or GRIP
  2. 2Launch the kitten and collect stars along the slide
  3. 3Use ICE to speed up and GRIP to slow down
  4. 4Try to finish between 180 and 260 speed for the best bonus
Quick answers

Questions about KITTY SLIDE LAB

Is KITTY SLIDE LAB free to play?

Yes. KITTY SLIDE LAB can be played for free in a web browser without installing an app.

What skills does KITTY SLIDE LAB practice?

Introduces friction as a surface effect players can feel

Can kids play KITTY SLIDE LAB on a tablet?

Yes. On mobile or tablet, kids can use: Tap surface pads to switch ICE, FLOW, and GRIP. Tap Launch or Reset..

Keep practising
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Strategy and learning guide

Kitty Slide Lab: A Friction and Motion Guide

The learning idea

Kitty Slide Lab is a playful model of how a surface can change motion. The three surface settings create clearly different game behaviours:

  • ICE preserves more speed.
  • FLOW provides a middle-speed route.
  • GRIP removes speed more quickly.

The game is intentionally simplified. Its speed number and surface settings are not laboratory measurements or real coefficients of friction.

How to play thoughtfully

  1. Inspect the track before launching.
  2. Choose ICE, FLOW, or GRIP for each surface pad.
  3. Predict where the kitten will speed up or slow down.
  4. Launch and watch the speed display as the kitten collects stars.
  5. Try to finish inside the target speed zone.
  6. Change one pad and compare the next run.

Fastest is not always best. A successful plan balances enough speed to move through the course with enough grip to arrive in the finish zone.

Predict, test, explain

Before a run, complete this sentence: I think this plan will make the kitten ___ because ___. After the run, name one observation that supports or changes the prediction.

For a fair comparison, change one surface pad while keeping the others the same. Record the finish speed and whether the kitten landed below, inside, or above the target zone.

| Run | Changed pad | Prediction | Finish result | Next adjustment | | --- | --- | --- | --- | --- | | 1 | None | Establish a starting plan | Record what happened | Choose one pad | | 2 | One pad | Predict faster or slower | Compare with Run 1 | Explain the difference |

Try it away from the screen

With adult supervision, slide the same safe object across two ordinary surfaces, such as a smooth tabletop and a folded towel. Start from the same place and compare how far it travels. The real test will not match the game exactly; the useful question is whether both experiences show that surfaces can change motion.

Use the science exploration log to capture the prediction, controlled condition, observation, and next question. A game score is practice feedback, not proof of science mastery.